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SummaryDrake Trahern left the dangerous world of military secrets
and betrayal to express his creative genius in software.
The game, Wyvern's Quest, is an enormous commercial
success, but it acts as a screen for his true purpose. His
secret has been safely hidden in his desert lair,
unsuspected, until his security is cracked by a lone
intruder.
Shy Melinda Palmer has been drawn into a world of
dangerous games. Computer games. Spy games. And the most
dangerous game of all, sexual surrender to a dominating
male who will fulfill her every desire, if she dares to
submit. Leaving her sensible shoes and prim clothes at the
door, she enters into Drake's game, a game of sexual
enlightenment that will forever change her.
But the "danger" in the game comes from a most unexpected
direction as Drake tries to guard his secrets and expose
all of Melinda's.
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